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You will be play as Michel, a prodigy who run away from his destiny. Until he meet Cloé and lift the curse around themBerliner Philarmoniker unter Claudio Abbado.Stockhausen Gruppen - Kurtag Grabstein fur Stephan etc. (1996) FLAC 02 - Stockhausen, Karlheinz - Gruppen.flac 87.33MB 01 - Kurtag, Gyorgy - Grabstein fur Stephan Op.15c.flac 21.68MB. Ask questions and download or stream the entire soundtrack on Spotify, YouTube, iTunes, & Amazon. Lucifer — the real one this time — helps Chloe investigate a. 19,300 well-selected, authorized and free MIDI files of classical music, with the largest MIDI/ZIP collections on the web.
Map
1F
2F
3F
Basement
Secret Room
Walkthrough
Opening
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- Read the paper on the floor about tutorials
- Obtain candlestand on the table at the left side
- Go outside and lit the candlestand from the candle outside
- Burn the spider webs on the both side of the stairs.
Moonlight Sonata Op 14
- Go to 2F hallway and talk to Cloé
- Say you will help her and obtain 1F West Guest Room Key
- Go to 1F West Guest Room and examine bookshelves to obtain Paintbrush
- Examine the hole in the wall, obtain 1F East Guest Room Key
- Go to 1F East Guest Room, examine table to obtain scissors
- Examine the crying doll to see what she want
- Go to 1F West Guest Room and gauge the Doll's eyes
- Chase event
- Go to 1F East Guest Room and give the doll's eyes to crying doll
- Obtain Moonlight Sonata Op 14 Music Score
- Go to 2F hallway, attempt to play the Moonlight sonata with piano
- Obtain Library Key on the table
- Go to 1F Library, examine bookshelves with the shining signs
- Examine table to obtain Quill and Ink
- Go to 1F Hallway, in front of the painting under the right stair, there's a sad-looking statue which block the way
- Move chair in front of the painting and paint over the man in the painting
- Sad-looking statue will smile and unblock the way
- Go to 1F Lounge, examine chest to obtain Violin
- Chase event
- Go to 2F hallway, and play Moonlight Sonata Op 14 with Violin
- Cutscene
Träumerei
- Go to 1F Hallway, obtain 2F Servant Room Key
- Examine the fallen paper twice to obtain Housekeeper Notes
- Cut animal stuff to obtain 2F Mother's Room Key
- Go to 2F Mother's Room, examine the drawer and obtain Dirty Doll
- Check the portrait
- Examine bookshelves, read Diary
- Check the portrait, red liquid on the wall and teddy bear
- Examine old book on the table, and write the answer to obtain Cloé's Room Key
- Go to 2F Cloé's Room, examine the dolls and obtain Stuffed doll made from cloth and Soldier doll made from wood.
- Examine the fireplace, and lit it with Candlestand, stuffed doll and soldier doll
- Talk to shadow in front of the fireplace
- Examine table and obtain Family Picture
- Show the picture to the shadow
- Cutscene
- Examine the fireplace, obtain Little Key
- Open the toy box to obtain Small Drum
- Put the small drum to soldier toy so he can play quietly
- Obtain Träumerei Music Score
- Examine the fallen door and obtain Dirty Doll
- Cutscene
- Go to 3F Hallway and check out the piano
- Obtain 2F North Servant Room
- Examine the notes
- Go to 2F Servant Room and burn the piece of stuffed doll and read the notes in the right
- Burn another 2 stuffed bears and obtain 2 Missing Keys
- Cut the family picture on the table to unlock the door and obtain cut out picture
- Instal the missing keys into the piano
- Playing the Träumerei score with violin
- Cutscene
Caprice No 24
- Go to 2F Hallway and obtain 3F Backstage Key
- Go to 3F Backstage, read the Letter and obtain Rough Sketch
- Examine table and obtain Hammer
- Solve the mystery and find the Cello's Killer. Obtain Father's Room Key
- Go to 3F Father's Room, examine bookshelves to obtain drawing paper
- Open up the old album, and let Michel possesed
- Go to 2F Cloé's Room, hold the diary in the corner bookshelves
- Cutscene
- Go to 3F Father's Room, examine old album once again obtain Family Photo
- Examine behind the piano, obtain Tool
- Use tool and scissors to open 3F kitchen.
- Talk to A and D flame, and accept the invitation
- Read the book about table manner and memo in the bookshelves
- Rewrite the menu on the table
- Go to 3F Hallway, take a seat
- Have a proper meal and table manner with Cloé.
- Go to kitchen, talk to D and obtain Caprice No 24 Music Score
- Go to 3F Stage and play Caprice No 24 with Violin
- Cutscene
Nocturne No 20
- Examine the table, obtain 2F Passage away Room Key
- Go to 2F Passage away Roomand step down to the basement.
- Enter the East Storage Room, obtain West Storage Room Key
- Prepared the ink and quill then pick up the phone, obtain Numbers Note
- Go to West Storage Room, examine paper and bookshelves
- Examine piano then play it to get a chat with it
- Say you like what piano did, then answer its questions to obtain South Storage Room Key
- Go to South Storage Room then approach the girl
- Chase event
- Go to South Storage Room then approach the girl once again
- Cutscene
- Pass through the room and go upstairs to garden.
- Examine notes in right table to obtain Nocturne no 20 Music Score
- Examine the papers in left table
- Talk to Cloé and show her Cut Out Picture
- Hand Cloé a Drawing Paper to obtain Protective Charm
- Playing Nocturne No 20 with Violin
- Cutscene
Final Curse
- Obtain Silver Knife
- Go down to Secret Room and feed the bone skull to obtain Hidden Room Key
- Go to Hidden Room and examine piano to meet Alain
- Chase event
- Confront Alain and defeat him by destroy the piano
- Go to Final Room
- Ending
Puzzle's Answer
OLD BOOK PUZZLE, MOTHER'S ROOM
The Question : After maid D and E quit, who will quit next ?
Hint : There's 2 teddy bears in that room. One is veteran since she know that the other one, or B is the last maid after the 3rd maid quit. Read the Housekeeper Notes.
Answer : ASTUFFED BEARS PUZZLE, SERVANT ROOM
The Question : There's 3 stuffed bears to remove the hatred.
Hint : Notes tell that 'she' hates 3 of the maids. One already burn into ashes. There's 2 more
Answer : Stuffed bear with A and C just the feeling thou.REWRITE THE MENU, KITCHEN
The Question : The menu for supper is kinda deadly and poisonous. Yes, it's Gross.
Hint : Read the memo in the bookshelf
Answer : Hors D' Ouvre - Soup - Fish - Granite - Meat - Cheese - Dessert - Coffee, Black TeaPROPEL MEAL, DINING TABLE
The Question : Have a proper meal so Cloé is not angry and the spirit will respect Michel too.
Hint : Read the book about Table Manner
Answer : Don't spread the napkin before Cloé does - Cut the fishbone, don't flip it - Fold the napkin - Don't fold it too neatly - Place it in leftPIANO PUZZLE, WEST STORAGE ROOM
The Question : Playing the piano
Hint : Number Notes in East Storage Room is the key
Answer : 6321172 = La Mi Re Do Do Si Re =↓ D S A A →S
The Question : 1st Question. What the notes that sounded right now?
Hint : Keep silent and listen once again
Answer : Fa
The Question : 2nd Question. What is 4/4?
Hint : Read the note in bookshelf
Answer : Time Signature
The Question : 3rd Question. This sound, what instrument was it?
Hint : Keep silent and listen once again
Answer : Xylophone
The Question : 4th Question. Somewhere in this basement, is a musical score. Please look for it
Hint : Look around the room properly
Answer : Inside the Room - Outside the Bookshelf - Bigger than Michel - The Room is the Music Score
FEED THE SKULL, SECRET ROOM
The Question : Watch what its want
Hint : Check out notes that you've obtained
Answer : Cello = Rough Sketch - The Piano's = Number Memo - Give Housekeeper Memo - Offer a Hand
Endings
Bad End 1
- Go to Final Room
- Choose Don't Swing It
- Choose Hug Her
- Event
Bad End 2
- Go to Final Room
- Choose Don't Swing It
- Choose Push Her
- Event
Normal End
- Go to Final Room
- Choose Swing It
- Event
True End
- Before entering the final room, go to Cloé's Room and place dirty dolls on the sofa to obtain bells
- Go back to the garden and attach bell to Noir's Neck
- Go to Final Room
- Choose Don't Swing It
- Event
Game: Cloé’s Requiem
Developer: Buriki Clock
Program: RPG Maker VX
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English Translation by Tosiaki7:
http://tosiaki7.tumblr.com/post/85280561912/cloes-requiem-finished
Walkthrough by Natsukage >>>>>> below
I really enjoyed the game, possibly because I also enjoy classical music. This game does a great job of integrating it into the story and gameplay.
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An interesting game mechanic is the ability to equip your items. In order to use your items, they must first be equipped into Michel’s hands (either left or right.. doesn’t matter which).
Prologue
Move downwards.
Enter the house.
OBTAIN the candlestand on the left table. EQUIP the candlestand.
Return outside and GET FIRE using the outside candles.
Go back inside and LIGHT THE SPIDER WEBS on the stairs. Proceed up the stairs.
Speak to Cloe at the piano. Reply OKAY to breaking the curse to OBTAIN the first floor west guest room key.
>>You can now speak with Cloe in order to regain health.
Finding the Moonlight Score
Go downstairs and open the lower left door (1F W Guest Room).
Examine the shiny object on the shelf to OBTAIN the paintbrush.
PUT HAND IN the crack in the wall to OBTAIN first floor east guest room key.
Exit the room and go across the hall to open the lower right door (1F E Guest Room).
Examine the shiny object on the table to OBTAIN scissors.
Speak with the doll but DON’T GIVE EYES.
Go to the 1F W guest room and TAKE THE DOLL’S EYES. {Warning: the doll will not be happy} EQUIP the doll’s eyes.
Return to the doll in the 1F E guest room and GIVE THE DOLL’S EYES. OBTAIN Piano Sonata No. 14 Moonlight. EQUIP Moonlight Score.
Go upstairs and examine the piano. PLAY it.
Finding a Different Instrument
Examine the shiny object on the table near the piano to OBTAIN first floor library room key.
Go downstairs and open the upper left door (1F Library).
Examine the paper on the table to OBTAIN quill and ink. Exit the room.
Push the stool to position it in front of the man in the upper right painting.
EQUIP the quill and ink with the paintbrush and PAINT HIM OUT of the painting.
Examine the sculpture blocking the door and enter it.
CHASE SCENE: Open the chest to OBTAIN the violin. This triggers a chase scene where you must run back to the main hall. There is a save point I recommend you use near the chest.
EQUIP the Moonlight score and violin and speak with Cloe to PLAY Moonlight.
As Cloe, head upstairs.
Finding the Traumerei Score
Go downstairs and examine the shiny to OBTAIN the second floor south servant room key.
Return back upstairs and open the lower right door (2F S Servant Room).
Examine the paper on the ground twice to OBTAIN housekeeper memo.
EQUIP the scissors and CUT UP the stuffed animal to OBTAIN second floor mother’s room key.
Exit the room and go across the hall to open the lower left door (2F Mother’s Room).
Examine the shiny at the drawer to OBTAIN dirty doll.
Examine the portrait.
Examine the shiny on the bookshelf and READ the diary.
Check the portrait again.
EQUIP the quill and ink and examine the book on the table. WRITE the answer to OBTAIN Cloe’s room key.
>>ANSWER: A
Exit the room and open the one above it (Cloe’s room).
Examine and OBTAIN the stuffed animal and (L) soldier doll. EQUIP them and THROW them into the fireplace.
EQUIP the candlestand and LIGHT the fireplace.
Talk to the shadow.
Examine the paper on the desk to OBTAIN family picture.
Talk to the shadow again and SHOW the picture.
As Cloe, attempt to exit the room. Speak with the shadow, then examine the bucket.
Check the fireplace to OBTAIN little key.
Examine the toy box and USE the little key to OBTAIN small drum.
EQUIP the small drum and examine the soldier doll to MAKE IT HOLD IT.
Examine the sheets near the fireplace to OBTAIN music sheets for Traumerei.
Fixing the Piano
Exit the room and speak with Cloe.
Go upstairs and examine the piano there.
Examine the shiny on the ground to OBTAIN second floor north servant room key.
Go back downstairs and open the upper right door (2F N Servant Room).
Examine the paper on the table.
Go into the 2F S Servant Room through the connecting door.
EQUIP the candlestand and examine the stuffed animal to BURN IT.
Return to the 2F N Servant Room and examine the paper again.
Go back to the 2F S Servant Room and BURN A and C to OBTAIN two piano keys.
Attempt to leave the room.
Examine the paper that appears on the table.
EQUIP the scissors and CUT OUT from the family picture.
Leave the room and go back upstairs.
EQUIP both piano keys and INSTALL THEM.
EQUIP the Traumerei score and violin and speak to Cloe to PLAY Traumerei.
As Cloe, speak with the dolls. After the father comes, attempt to speak with them all again.
Caprice No. 24
Go down to the 2F and examine the shiny to OBTAIN third floor backstage room key.
On the 3F, open the right room (3F Backstage Room).
READ the letter on the table and OBTAIN rough sketch.
Examine the other object on the table to OBTAIN hammer.
EQUIP the hammer and DESTROY the locker of the Cello’s murderer. Hints found outside the room.
>>ANSWER: Flute
OBTAIN father’s room key from the destroyed locker.
Exit the room and enter the left room (Father’s Room).
Examine the shiny on the bookshelf to OBTAIN drawing paper.
Anytime, EQUIP the drawing paper and speak with Cloe to OBTAIN protective charm. <needed for True End>
TRY OPENING the album near the bed, then READ after.
INSANE MODE: Go into Cloe’s room and examine the shiny on the bookshelf in the corner. TRY HOLDING the diary.
Exit the room.
TRY OPENING the album again and TAKE OUT the photo.
Check behind the piano to OBTAIN tool.
Exit the room.
At the top door, EQUIP the tool and use it to TAKE OFF the doorknob.
EQUIP the scissors and INSERT THEM in place of the doorknob.
Enter the door.
Talk to the blue spirit (Maid D) and ACCEPT INVITATION.
EQUIP the quill and ink and rewrite the menu in the right order.
>>ANSWER: Hors d'euvre, Soup, Fish, Granite, Meat, Cheese, Dessert, Coffee/Black Tea
Exit the room and sit at the table on the bottom. ENGAGE proper manners.
>>Enter into the seat from the LEFT, then GET SEATED.
>>DON’T SPREAD the napkin until after Cloe.
>>For the fish, TAKE BONES WITH KNIFE.
>>WIth the napkin, FOLD it once then leave it to the LEFT.
After the meal, you OBTAIN music sheets for Caprice No. 24.
EQUIP Caprice No. 24 and violin and speak to Cloe to PLAY Caprice No. 24.
Michel’s Memories
Enter the Left room.
Go back into Michel and Pierre’s room.
Examine Michel’s bed and SLEEP ALREADY.
Exit the room and enter the left room at the top.
Speak with the shadow closest to the door.
Exit the room and go back into the bedroom.
Enter the practice room and speak to Pierre.
Exit the room and go down into the living room.
Examine the fireplace.
Go to the bedroom.
Exit the room and talk to Charlotte.
Go to the Father’s room and talk to him, then exit the room.
Noir’s bell <<For TRUE END>>
Go into Mother’s Room and examine the drawers for dirty doll.
Go to Cloe’s Room and PICK UP the doll on the ground near the fireplace for the second dirty doll.
EQUIP the dirty dolls and MAKE THEM SIT on the sofa in Cloe’s room to OBTAIN the bell.
Find Noir and ATTACH the bell to him.
Nocturne No. 20
Examine the shiny next to the save point for the second floor passageway key.
Go to the 2F and open the door in between (2F passageway).
Climb down the ladder to the left.
Down the passageway and into the basement, enter the first door you see (upper left door).
Examine the shiny to OBTAIN the first floor basement east storage key.
EQUIP the quill and ink and answer the phone, saying you HAVE ONE READY and OBTAIN the numbers memo.
Exit the room and enter the one to the right (1F Basement East Storage).
PLAY the piano to match the melody indicated by the numbers memo.
>>ANSWER: La Mi Re Do Do Ti Re
Talk to the piano to let her know that you WANT TO BE LET OUT.
>>ANSWERS: Fa; Time signature; Xylophone
Talk to the piano again and tell her you KNOW IT. Answer the question correctly to unlock the door and OBTAIN first floor basement south storage room key.
>>ANSWER: Inside this room; Outside the bookshelves; Bigger; The whole room is the score
Exit the room and open the door towards the bottom (1F Basement South Storage Room).
Go down and talk to the girl.
CHASE SCENE: Run straight up and out of the room.
Return into the room.
In Michel’s memories, go into the father’s room, then leave the house.
Exit through the door at the bottom and climb he ladder to go outside.
Examine the papers next to the save point to OBTAIN music sheets for Nocturne No. 20.
EQUIP Nocturne No. 20. and violin and speak to Cloe to PLAY Nocturne No. 20 and OBTAIN silver knife.
Defeating the Curse
In the garden, SEARCH AROUND the left bush and descend the stairs that appear.
>>If Noir has a bell, you can speak with Noir to regain health.
Talk to the skull next to the save point and give it what it wants to OBTAIN hidden room key.
>>ANSWER: Cello- Rough sketch, Piano- Numbers memo, Housekeeper memo, Present hand
Open the hidden room to the south.
EQUIP the hammer and examine the piano to confront Cloe’s curse.
FIGHT: Run away from Alain (around the table) and check the piano with the hammer equipped. Do this 3 times.
After victory, OBTAIN small hidden room key.
EQUIP the silver knife and open the last door.
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END: Bad-1 >> Don’t equip the silver knife. OR Don’t swing it down. Hug her. (Without protective charm)
END: Bad-2 >> Don’t swing it down. Push her away.
END: Normal >> Swing it down.
END: True >> Don’t swing it down. Hug her.